Smart Test Strategies in Basic Learning CPNS in the Era of Society 5.0

  • Agus Suharsono Balai Diklat Keuangan Yogyakarta
  • Ana Uluwiyah Pusdiklat Badan Pusat Statistik
Keywords: learning methods, quizziz, society 5.0

Abstract

An important point in community 5.0 is cross-section based on knowledge and information, thus encouraging people to be able to continue to grow and develop into active community people. The concept in society 5.0, has begun to develop in the culture of Indonesian society. There are several important indicators, including public awareness to use IT as an "enabler" in supporting work activities. This paper will provide a general description of one of the learning methods that support the realization of a culture of society 5.0 to improve the competence of training participants, through empirical studies with survey data on the CPNS Latsar Training Ministry of Finance. Based on the results of descriptive analysis, a general description is obtained that through the development of learning methods that are appropriate to the culture of society 5.0, learning objectives such as increasing the competency of participants are more easily achieved. The reason is because, the development of learning methods, in this paper uses Quizizz, according to the needs and culture of the participants which is basically 100% millennial generation. This can be concluded, that with the culture of society that has begun to shift to sociality 5.0, the government needs to innovate or breakthrough according to community needs to be more effective and efficient.

Downloads

Download data is not yet available.

References

Arends, R. I. (2013). Belajar Untuk Mengajar (9 ed.). Jakarta: Salemba Empat.

Balasubramanian, K. (2017). Moving towards borderless and limitless classroom: Blending Skype, Nearpod and Quizizz applications in the teaching and learning. Proceedings Of The International University Carnival On E-Learning (Iucel) 2017 (hal. 93). Bandar Baru Nilai: Centre for Global Open Access Learning. Diambil kembali dari http://creativecommons.org/licences/by-sa/4.0

BAPPENAS. (2019). Rancangan Teknokratik Rencana Pembangunan Jangka Menengah Nasional 2020-2024. Jakarta: BAPPENAS.

BPS. (2017, November 20). BPS. Dipetik Agustus 25, 2018, dari https://www.bps.go.id/statictable/2014/09/12/1176/jumlah-pegawai-negeri-sipil-menurut-kelompok-umur-dan-jenis-kelamin--desember-2007-dan-desember-2016.html

Creswell, J. (2015). Riset Pendidikan, Perencanaan, Pelaksanaan, dan EValuasi Riset Kualitatif & Kuantitatif (kelima ed.). Jakarta: Pustaka Pelajar.

Eser Çeker, F. Ö. (2017). What “Gamification” is and what it’s not. European Journal of Contemporary Education, 6(2), 221. Diambil kembali dari https://eric.ed.gov/?id=EJ1146137

Faruqi, U. A. (2019). Survey Paper: Future Service in Industry 5.0. Jurnal Sistem Cerdas, 2(1), 67-79. doi:https://doi.org/10.2505/jsc.v2i1.21

Ferreira, C. M., & Serpa, S. (2018). Society 5.0 and Social Development. Management and Organizational Studies(5), 26-31. doi:10.5430/mos.v5n4p26

Fukuda, K. (2019). Science, technology and innovation ecosystem transformation toward society 5.0. International Journal of Production Economics.

Hadiyanto. (2017, Desember 20). kemenkeu. (kemenkeu) Dipetik Agustus 25, 2018, dari https://www.kemenkeu.go.id/publikasi/berita/cpns-kemenkeu-diharapkan-dapat-mewujudkan-visi-kemenkeu/

Huisman, M. (2018, May). Formative Assessment and the Impact on Student Learning. Dipetik Agustus 19, 2018, dari https://nwcommons.nwciowa.edu/education_masters/86/

Iswan, & Herwina. (2018). PENGUATAN PENDIDIKAN KARAKTER PERSPEKTIF ISLAM DALAM ERA MILLENIAL IR. 4.0. Seminar Nasional Pendidikan Era Revolusi “Membangun Sinergitas dalam Penguatan Pendidikan Karakter pada Era IR 4.0” (hal. 21- 42). Jakarta: Universitas Muhammadiyah Jakarta.

Jamro, M. (2017). Engaging students of Engineering & Technology in positive Group Dynamics using randomly generated Instant Virtual Group (IVG) quizzes. International Journal for Innovation Education and Research , 5(10), 10-43. Diambil kembali dari http://ijier.net/ijier/article/view/797

Mashoedah. (2015, November). Kajian Penggunaan Media Pembelajaran dalam Pelatihan Peningkatan Kompetensi Profesional Guru. Jurnal Electronics, Informatics, and Vocational Education, 1(1), 17-25.

Mertler, A. (2011). Action Research Mengembangkan Sekolah Memberdayakan Guru. Yogyakarta: Pustaka Pelajar.

Moleong, L. J. (2015). Metodologi Penelitian Kualitatif. Bandung: Remaja Rosdakarya.

Mujiman, H. (2007). Manajemen Pelatihan Berbasis Belajar Mandiri. Yogyakarta: Pustaka Pelajar.

Nata, A. (2009). Perspektif Islam Tentang Strategi Pembelajaran. Jakarta: Kencana.

Prima, E. (2019, Januari 29 ). Tempo. Diambil kembali dari Tempo.co: https://tekno.tempo.co/read/1170120/mengenal-visi-jepang-society-5-0-integrasi-ruang-maya-dan-fisik/full&view=ok

Puspitasari, D. (2019, Februari 27). dewipuspasari. Diambil kembali dari dewipuspasari.net: https://dewipuspasari.net/2019/02/27/revolusi-industri-5-0-yang-humanis/

Puspitasari, S. S. (2018). Preferansi Struktur Organiasi Bagi Generasi Millennial. Jurnal Borneo Administrator, Vol 14 (2), 101-118. Diambil kembali dari http://samarinda.lan.go.id/jba/index.php/jba/article/view/336

quizizz. (2019, Oktober 20). quizizz. Dipetik Agustus 15, 2018, dari https://cf.quizizz.com/static/getting-started.pdf

quizizz. (2019, Oktober 20). quizizz. Dipetik Agustus 15, 2018, dari https://quizizz.com/resources

Salgues, B. (2018). Society 5.0 Industry of the Future, Technologies, Methods and Tools. London: Wiley.

Sugiyono. (2015). Metode Penelitian Pendidikan. Bandung: Alfabeta.

Suo Yan mei, S. Y. (2018). Implementing Quizizz as Game Based Learning in the Arabic Classroom. European Journal of Social Sciences Education and Research , 12(1), 208. Diambil kembali dari https://econpapers.repec.org/RePEc:eur:ejserj:483

Wahyudi Kumorotomo, N. R. (2015). Manajemen ASN. Jakarta: LAN.

Wanda, P. (2017, Desember 12). student.cnnindonesia. Dipetik Agustus 25, 2018, dari https://student.cnnindonesia.com/edukasi/20171219114411-445-263408/pendidikan-dan-digitalisasi-di-era-milenial/

Wibawanto, H. (2016). Generasi Z dan Pembelajaran di Pendidikan Tinggi. Simposium Nasional: Mengenal dan memahami Generasi Z. Haruskah Pendidikan Tinggi Berubah? (hal. 1-10). Bogor: UPT Elearning Institut Teknologi Bandung. Dipetik Oktober 20, 2019, dari https://eportfolio4hariwibawanto.files.wordpress.com/2018/11/pembelajaran-bagi-generasi-z.pdf

Published
2020-01-16
How to Cite
Suharsono, A., & Uluwiyah, A. (2020). Smart Test Strategies in Basic Learning CPNS in the Era of Society 5.0. PANCANAKA Jurnal Kependudukan, Keluarga, Dan Sumber Daya Manusia, 1(1), 1-9. https://doi.org/10.37269/pancanaka.v1i1.34